Skip navigation
Veuillez utiliser cette adresse pour citer ce document : http://repositorio.unb.br/handle/10482/37136
Fichier(s) constituant ce document :
Il n'y a pas de fichiers associés à ce document.
Affichage complet
Élément Dublin CoreValeurLangue
dc.contributor.authorDórea, Camilo Chang-
dc.contributor.authorQueiroz, Ricardo Lopes de-
dc.date.accessioned2020-03-24T19:51:40Z-
dc.date.available2020-03-24T19:51:40Z-
dc.date.issued2017-
dc.identifier.citationDOREA, Camilo; QUEIROZ, Ricardo L. de. Attention-weighted texture and depth bit-allocation in general-geometry free-viewpoint television. IEEE Transactions on Circuits and Systems for Video Technology, v. 27, n. 5, p. 1055-1065, maio 2017. DOI 10.1109/TCSVT.2015.2513518. Disponível em: https://ieeexplore.ieee.org/document/7368894. Acesso em: 24 mar. 2020.pt_BR
dc.identifier.urihttps://repositorio.unb.br/handle/10482/37136-
dc.language.isoInglêspt_BR
dc.rightsAcesso Restritopt_BR
dc.titleAttention-weighted texture and depth bit-allocation in general-geometry free-viewpoint televisionpt_BR
dc.typeArtigopt_BR
dc.subject.keywordTelevisãopt_BR
dc.subject.keywordGravações de vídeopt_BR
dc.subject.keywordProcessamento de imagens - técnicas digitaispt_BR
dc.subject.keywordCodificação de vídeopt_BR
dc.rights.license© 2015 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more information.pt_BR
dc.identifier.doi10.1109/TCSVT.2015.2513518pt_BR
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/7368894pt_BR
dc.description.abstract1In a free-viewpoint television network, each viewer chooses its point of view from which to watch a scene. We use the concept of total observed distortion, wherein we aim to minimize the distortion of the view observed by the viewers as opposed to the distortion of each camera, to develop an optimized bitrate allocation for each camera. Our attention-weighted approach effectively gives more bits to the cameras that are more watched. The more concentrated the viewer distribution, the larger the bitrate savings, for a given total observed distortion, compared with the uniform rate allocation. We analyze and model the distortion of a synthesized view as a function of the distortions (both in texture and/or depth) of the nearby cameras. Based on such models, we develop optimal rate-allocation methods for texture images, considering a uniform bit allocation for depth, and for both texture and depth simultaneously. Simulation results are shown, demonstrating not only the correctness of the optimized solution, but also measuring its improvement against uniform rate allocation for a few viewer distributions.pt_BR
Collection(s) :Artigos publicados em periódicos e afins

Affichage abbrégé " class="statisticsLink btn btn-primary" href="/handle/10482/37136/statistics">



Tous les documents dans DSpace sont protégés par copyright, avec tous droits réservés.